How to realize the AR function

 

Does anyone know how to implement the functions in this video in UE4's AR?

    https://youtu.be/ZtsySq1ZGIQ


I want a dragon to appear on the TV in reality, but I want the feeling of crawling out of the screen. In other words, I can't see it outside the screen, just like the airplane in this video. From the left, you can only see the first half of it. From the front, you can take the whole body. Does anyone know how to implement this feature, thank you very much.

   ChengJH

 
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Zoltan@Aximmetry
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Hi Cheng,


If you are using an Unreal scene for this please turn to the Unreal Engine documentation and forums on how to add a clip plane.


If you want to do this in Aximmetry's native engine then you have to attach a clip plane to your camera:

Then you align the clip plane exactly to the plane of your TV screen so that it cuts your dragon in half.