Artifacts and interference in 3D UE scene

 

Hello,

I am using AX PRO DE and I have some very disturbing artifacts in the scene. Is appearing around moving objects like billboard or other 3D objects in the scene. I have figure that the thing causing it is probably antialiasing, bud I didn't find any way hot to fix it.  I am using TAA, if I switch to FXAA or MSAA is a bit better, but is so ugly that is unusable. Also the reflections are very bad in all the cases. I don't know what to do next, in this stage I can't use AX for event and I am desperate. 

Thank you for your help.

Here are some pictures

Here you can see the rover, is moving, and is visible that it have some ghosting. 


Here you can see some weird aura around a talent

Here you can see broken reflection on the celling panels.

   AVMEDIA

 
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Zoltan@Aximmetry
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Hi,

In order to decrease the trail effect you can play with the TAA setting by adding console commands to your blueprint.
HOWEVER: please note that there's no perfect setting.  Some setting can eliminate trails completely, but also destroys the AA itself.
The setting below are only an example that worked acceptably in some of our scenes.



Please also check this forum on the topic.
https://forums.unrealengine.com/development-discussion/rendering/106829-sharp-temporal-aa/page2