Is it possible to do decals in UE editor that you can assign pictures in the Aximmetry Composer DE. As a example you have a virtual studio but you want to change the program logo on the wall.
Decals
Comments
Hi
I was able to make decals come out as pins in Aximmetry in VR.
I kind of like the thing that I have two logos as as decals on the floor and the result floating over as 3D text.
That was in a VR-studio a no brainer to do (since I was able to do it)
BUT
how would I be able to do it in AR.
I have tried to start with a empty scene and the 3D text works fine as a AR-object but I cant get the decal to show without the the floor showing. This is do to the fact that I cant put the Actor tag "AximmetryAR" on a decal since its a material.
This is something I just been trying out mostly due to the fact that I like the thought of putting stickers everywhere
Hello,
You can put the decal on a transparent 3d model so only the decal is shown.
If you only want to show a logo we suggest using a plane instead of decal in unreal with a material that has transparency and apply the logo to it.
for further information please check the unreal documentation
https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Materials/HowTo/Transparency/
@markusnygard_yle: How did you you expose the Decal texture material as a pin in Aximmetry? Can you share the Blueprint?
@Patric@Aximmetry: I don’t think your suggestion would work, since translucent materials can’t receive Decals. Or would you use a fully transparent Masked Material?
Hi,
I suppose decals has their own material which means you can expose its texture towards Aximmetry the same way we demonstrated it on using virtual screens.
https://aximmetry.com/wiki/index.php?title=Setting_Up_a_Virtual_Screen_in_the_Unreal_Scene
Of course you can connect a still image instead of a video to the exposed texture.