I'm trying to animate some Objects in Unreal through "Get Aximmetry Transformation".
Transformation works but the Object Origin in Aximmetry is not at the Location it was placed at in Unreal.
I understand that this is because the inital Transformation Data coming from Aximmetry is initaliy all Zero.
But is there a way to maintain the Object Placement and only use Aximmetry Transformation as
some sort of Delta-Transform?
I don't want to replace and rescale all the Objects i'm going to animate.
AddTransform in Unreal is executed by Tick.. so that is not an Option.
Thank you in advance!