Initial Object World Transform Data from Unreal

 

Hey!

I'm trying to animate some Objects in Unreal through "Get Aximmetry Transformation".
Transformation works but the Object Origin in Aximmetry is not at the Location it was placed at in Unreal.

I understand that this is because the inital Transformation Data coming from Aximmetry is initaliy all Zero.
But is there a way to maintain the Object Placement and only use Aximmetry Transformation as
some sort of Delta-Transform?

I don't want to replace and rescale all the Objects i'm going to animate. 
AddTransform in Unreal is executed by Tick.. so that is not an Option.

Thank you in advance!
Toby



   jackiejohn

 
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Zoltan@Aximmetry
  -  

Hi Toby,

A possible solution is putting object under a parent actor.  You set the parent to certain location then control the child object from Aximmetry. This way it will be a relative position.

 
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jackiejohn
  -  

Hey Zoltan,

Got it working! Thank you!

Toby


 
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antoniusdave
  -  

can you show me blueprint setup? i try several times and failed

thanks

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