Hello, today I installed antilatency in my studio but I could not connect it to aximmetry. I have tried to make it work in unreal Engine and everything has gone perfect, unreal detects the Tracker without problems, so I don't know why it does not work in aximmetry.
Attached capture where you can see where the device does not appear.
Apart from the antilatency installation in Windows, do I have to do any other installation in aximmetry?
I had trouble installing the openvr antilatency Driver on steamvr. Could this be related?
Thanks a lot
Hi,
that's weird. It is probably a driver issue so please make sure that everything is installed perfectly.
Please follow this small guide too:
If you've managed to setup Antilatency in Windows, the trackers will appear among the tracking devices in Aximmetry without any further setup.
What you have to pay attention to:
- In AntilatencyService do not select any special Placement, choose "Identity".
- In AntilatencyService you can define Tags for the trackers. In this case, Aximmetry will display the trackers on these names instead of the serial numbers, which can make identification easier.
- Do not start Aximmetry while the AntilatencyService app is running, because the app locks access to the devices.
- This is the right base orientation (Y up) of the trackers (stick it on the camera approximately in this orientation to make the camera setup easier):
The further setting up of the system is identical to other tracking systems described in:
https://aximmetry.com/wiki/index.php?title=Experimenting_with_HTC_Vive_camera_tracking_using_Unreal_scene
https://aximmetry.com/wiki/index.php?title=Setting_Up_Virtual_Sets_with_Tracked_Cameras
https://aximmetry.com/wiki/index.php?title=Using_Tracked_Cameras_with_an_Unreal_Scene