Virtual Cam Settings?

 

Where can I play around with Virtual Camera settings? I am using Aximmetry DE, and building a virtual studio in Unreal Engine. In Unreal, I can see some camera settings in the camera viewport. For example focal length, Aperture etc. How can i change these settings? Or is the virtual camera stuck to one focal length?


Thanks

   lucky11071

 
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Zoltan@Aximmetry
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Hi,

When you're editing the A or B endpoint of a camera path you can use

  • Zoom - Space + Wheel  or  Space + Left Mouse
  • Focus - Alt + Space + Left Mouse


Please check this documentation on all the available camera controls:
https://aximmetry.com/wiki/index.php?title=Camera_Mover_Mouse_Control 

Aperture is not exposed currently.

 
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lucky11071
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Hey Zoltan,


Thanks, good to know about focus and that aperture is not a possibility. Is it possible to change to focal length of the aximmetry camera? For example could I make it show as if it had a 50mm lens. If I select the camera inside aximmetry, it actually shows an aperture and focal length in the camera viewport. Is it possibly to play with those settings inside aximmetry, and have my output reflect that?

Thanks

 
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Zoltan@Aximmetry
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Hi,

Changing the Zoom is equivalent of changing the focal length.
If your question is how to set an exact focal length numerically then you can use the FOV Calculator module:

Then setup these parameters:

Sensor Width must be the sensor width of your hypothetical camera.

Param is the Focal Length.

This way, of course, you can only set a fixed focal length and cannot control it with the mouse.


In order to control aperture from Aximmetry,  you have to add the appropriate node to our camera blueprint that sets the aperture then expose its parameter with a Get Aximmetry Scalar.

 
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xaviprz
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Hello! It's possible to have a different focal length for each virtual camera?
I need to have this setup:
Cam1: 24mm
Cam2: 50mm
Cam3: 85mm

Thanks in advance!  

 
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TwentyStudios
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@xaviprz: Yes, of course. You can animate and change the zoom and focus just like you animate camera position. 

 
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kanglin
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VirtualCam_Unreal_A-B_Preview_3-Cam
Roll - Alt + Middle Mouse ● Alt + Wheel ● PageUp / PageDown     Null and void
 
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Eifert@Aximmetry
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Hi Kanglin,

I replied to your question in the separate thread: https://my.aximmetry.com/post/1783-how-to-rotate-the-camera-90-degrees

Warmest regards,

 
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Eifert@Aximmetry
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Hi,

Aximmetry 2025.2.0 BETA has just been released.
This update introduces general handling of camera aperture settings throughout the system:

  • Calibration Profiles now can contain a mapping between the raw Iris Encoder values and the F-number (called Aperture throughout the system). It can be edited in the Basic Calibrator app (or directly in the XML file).
  • Iris encoder value is read from protocols that support it. (Free-D officially does not support it, but some tracking systems like HTC Vive Mars use the spare "user" field for that purpose, and Aximmetry reads that.)
  • Some camera tracking systems and protocols are capable of sending the final aperture value (Canon CV Protocol, NCam, Trackmen, AGTP). In these cases this value is used.
  • For Virtual Camera paths, the aperture values can be defined for the A, B points both by mouse combination (Alt + Space + Right Mouse) or numerically.
  • Record_3-Audio: aperture is added as an animated user property to the FBX.

Warmest regards,


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