Bilboard behind a 3D object TAA\noise problem
Hey everyone. When I place a bilboard behind a 3D object (desk fo example) I get strange artifacts in that object some sort of noise. If I bump up TAA value up to 1 it disappears but the bilboard quality degrades seriuously. Is there a way around that issue? Would appreciate your help.UPD. I've uploaded the video where you can clearly see the problem. Tried different TAA setting (samples amount, velocity buffer etc.) in UE with no effect so farhttps://youtu.be/t-G1l9AnlNU
Zoltan@Aximmetry
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Hi Magician,
The text is acutally an excerpt from the documentation
https://aximmetry.com/wiki/index.php?title=How_to_install_and_work_with_the_Unreal_Engine_based_DE_edition#How_to_create_your_own_projects
But it's true that it is hard to find this way, therefore we try to add these things to FAQ as well continuously.
Hi Andrew,
Note: For translucent objects, enabling TAA can make the billboard behind it look blurry. This is not a problem if the object is not too transparent or the affected area is not too big. Otherwise you have to make a tradeoff between the blurriness of the billboard and the quality of the edge or avoid these situations entirely.