Translucent Shadows in Aximmetry DE

 

Hello Dear Community,

I Try to make a translucent screen in Unreal Engine but I want to get a shadow of it In my scene. The Screen is directly in front of a light source.

After a few researches I managed to cast a Shadow. But when I Cook the Project In Aximmetry The Screen has absolutely no Shadows. Note: The Screen is Movable so I can change its Position. 

How do I fix this?

Thanks for your Help!  

   andreas.braig

 
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Zoltan@Aximmetry
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Hi Andreas,

Do we understand correctly that the shadow is visible in UE Editor, but not in the cooked version?

Please try these alternatives:

a) Turn on "Cast Dynamic Shadow as Masked" in the translucent material.

or

b) Create a duplicate of the object and apply a Masked material on it which casts shadow by default.

Please let us know if any of these works.

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