Hello Dear Community,
I Try to make a translucent screen in Unreal Engine but I want to get a shadow of it In my scene. The Screen is directly in front of a light source.
After a few researches I managed to cast a Shadow. But when I Cook the Project In Aximmetry The Screen has absolutely no Shadows. Note: The Screen is Movable so I can change its Position.
How do I fix this?
Thanks for your Help!
Hi Andreas,
Do we understand correctly that the shadow is visible in UE Editor, but not in the cooked version?
Please try these alternatives:
a) Turn on "Cast Dynamic Shadow as Masked" in the translucent material.
or
b) Create a duplicate of the object and apply a Masked material on it which casts shadow by default.
Please let us know if any of these works.