Does anyone knowhow to stop a trigger automatically firing when loading a level?
I have a one shot particle system, any ideas :/
Appreciate your help!
Does anyone knowhow to stop a trigger automatically firing when loading a level?
I have a one shot particle system, any ideas :/
Appreciate your help!
Sorry i wasnt too clear about my isssue, the scene is built in ue4.
Its a niagara system, which is a one shot. in the editor it plays on a key press.
When playing in ue4, it only fires on key press
In aximmetry its bound to a trigger but plays as soon as the level is loaded.
I have tried flip flops - and the system doesn't activate at all in aximmetry
I have tried switching on integers (in UE4) - this crashes aximmetry
I have also tried branches/bools - this crashes aximmetry too.
Any idea's on stopping it from auto firing like it does in ue4 editor would be appreciated :D
If you are asking for aximmetry project auto triggering this topic can help you
https://my.aximmetry.com/post/410-set-default-value-for-pin-collector-pin