How to pass spotlight color from aximmetry to unreal

 

Hello.

I'm trying to use the "Get Aximmetry Color" node in the level blueprint in order to expose a parameter in aximmetry so that I can easily change the colour or intensity of lights in my unreal scene.

How would I go about doing this?

I've tried the below method but I'm not having any luck.


   keaganbw

 
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jozee1
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Did you make your light movable? it wont work on static lights

 
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keef
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Same question here, i have a blueprint with light_color set inside of it. I added the get axim color and connected it in the level blueprint but it doesnt effect the attached light bp. 


 
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Eifert@Aximmetry
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Hi Keef,

It should work like in the first post:

However! Aximmetry will set a black zero alpha color (0,0,0,0) to the new input pin, if Default Value is not changed in Get Aximmetry Color node in Unreal.
So if you do not change the new input pin's color even in Aximmetry, it will show no light or color.

Warmest regards,