How to switch between cameras in Unreal?

 

Hi everyone!

I've made a cool scene in Unreal, and added a aximmetry_camera_virtual blueprint in it, made a cinecameraactor, made a blueprint which sets the view target to that camera, great, when I add the cooked project to aximmetry all works fine. But what I want to add more cameras to that scene and load them too in aximmetry, and switch between them, and output more than 1 at a time. I have the broadcast version of aximmetry. Can someone point me in the right way?

Thanks in advance!

Niels Bosch

   Het Nieuwe Kader

 
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Zoltan@Aximmetry
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Hi Niels,

Unfortunately currently we do not support multiple camera outputs on a single PC.
If you manually add further camera actors to the blueprint they will render the scene but the billboards will behave incorrectly for them (e.g. they won't turn towards the camera).

You only have to options:
a) use a single PC, in this case you can switch between multiple camera on the VirtualCam control boards, but only one of them are outputted at a time.
b) use a multi-machine configuration, in this case you'll have the multiple simultaneous camera outputs.