Hiya, I'm trying to set up virtual screens with connections between Aximmetry and unreal. I've managed to get both the texture and the transform working but there's one snag. When I'm transforming my plane that the video is playing on I'm stuck with a square plane when originally it was scaled to fit a 16:9 Video.
Here is the OG version in Unreal
and here is it parsed though Aximmetry:
I can see an option to lock the scale dimensions but this seems to only work within UE and isn't respected when moving over to Aximmetry.
Potentially I could work with some geometry of the correct dimensions but if possible it'd be great to get it working with static meshes.
I just want to say that I do virtual screens with all my projects in Aximmetry DE and never had this happen to me. My screens always stay at the 16:9 aspect ratio inside Aximmetry DE. I would be curious what the blueprint is that you are using to generate the screen.