Difference between included version of UE4 and Public releases?

 

Hi all. I'm enjoying learning Aximmetry and so far I've found it really intuitive.


I'm keen to explore it more with my existing Unreal projects as I have a large library of assets and environments that I've collected and made over the years.


I'm curious though, could someone please explain the difference between the bundled version of UE4 for Aximmetry and the public releases on the Epic store. As far as I'm aware I should be able to copy things across but I'm concerned some of the newer features that I've been using may not be usable or get lost along the way (Water, landscape system etc). 


I can see that It's currently using UE 4.25.3 which is fairly up to date. What is the support plan for newer versions of UE and is UE5 integration on the roadmap?

   Cookseyyyyy

 
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Ahmed@Aximmetry
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Hi,

Our implementation of Unreal enables opening and running Unreal scenes within Aximmetry. It also provides data transfer between  Aximmetry and the Unreal scene (video, scalar, vector, integer, logical, trigger, color, transformation, text).

Unreal scenes will only work if you cook your scenes using Unreal for Aximmetry.

Our goal is to keep our software up to date with the latest Unreal releases, so we are always working on making the newest releases available. However, we can't give exact dates on when will the updates happen.



 
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Cookseyyyyy
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Thanks for the quick reply, that makes a lot of sense, I was curious how deep the implementation went when it comes to using features in the public releases. 


With that in mind, If I wanted to say, use the megascans plugin to build out my scene, I could then open the scene in the DE version to cook it out as long as the correct assets are saved?

 
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Zoltan@Aximmetry
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Hi,

Yes you can, but please make sure that you turn off the Megascans plugin before cooking the scene.

 
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Cedricusmann
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Hi Zoltan,

Did you mean Its possible to install the megascans bridge plugin in PRO Axy DE? I have been trying that but failed. I just had to assume its not an Unreal Engine "Factory plug-in" so I gave up.

Thanks

 
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Zoltan@Aximmetry
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Hi,

Well, actually we recommend you to wait for the next Aximmetry release which will have explicit support for third-party plugins including Megascans. It will be out soon.

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