More than 3 cameras Billboard, Setup with 5 cameras

Studio Operators Sequencer SDI NDI Virtual Camera Camera Tracking

 

Hello,


we use the Broadcast DE Edition and want to use 5 camera Inputs.

Is there a chance to import an Billboard with more than 3 cameras?


   mediaivent

 
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ahmed ahmed
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If you are asking for increasing the Billboard numbers

1- using aximmetry native engine you need only to  create a copy of aximmetry Virtualcam-XX_.xcomp linked compounds, then unlock it and then customize its internal compounds as you needs

2- For Unreal Engine projects  you need also to change the aximmetry blueprints beside aximmetry linked compounds for unreal.

unfortunately this requires strong skills in aximmtery/unreal software, So I suggest that you email aximmetry support and request this custom feature, or wait for user community to create such project and share it




 
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TwentyStudios
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I strongly think that this is something that should be provided as standard with Aximmetry. Given how much work it is, and that it would have to been done for each update, it’s not really fair to rely on the community for this.

The lack of this functionality is a serious limitation for us, since we can’t use Aximmetry DE in a multi-machine configuration with our 4 cameras/workstations. 

Is there a particular reason it’s limited to just three Billboards currently? If not, I suggest making the standard configuration with 5 or even more billboards. 

 
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Zoltan@Aximmetry
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Hi,

We understand and your point is valid.
We'll consider this in the upcoming releases.

 
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LiveGuyUSA
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I just want to add my vote for this.    The limitation of 3 billboards has been a serious setback for my live production.   Thank you Aximmetry for considering this in an upcoming release.  Preferably I would like to just be able to have the option to add as many billboards as my hardware can handle.   

 
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TwentyStudios
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Any news on this? We will soon expand our studios and will be working with up to 7 cameras. In addition, it’s also nice to add other elements like virtual screens and remote participants as billboards, so even 7 billboards would be limiting for us.

 
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cinar3D
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@LiveGuyUSA @ TwentyStudios  4 billboard and more..


 
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Bemixmedia
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We also have feedback that 3 billboards is not enough. 

 
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Peter Listak
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5 billboards would be great!

 
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Zoltan@Aximmetry
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Hi all,

We're working on the feature, it will be released in the near future.

 
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cinar3D
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11 billboard, working.



 
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T-Stream
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@cinar3D That's amazing! Can you share your process? This would solve a huge challenge for me.

 
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Andri Risdianto
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@cinar3D awesome..
can you share how you making that (11 Bilboard) step by step, I will
thanks..


 
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nachodosene
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@cinar3D, do you share or sell the asset for a lot of billboard, urgent...........

 
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cinar3D
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@nachodosene Can you send me an e-mail on what kind of project you will use? sezercinar@yandex.com

 
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calonpintar
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made my own version, 12 cam, it's eating performance tho.

audio & matrix are disabled.

cheers.

https://www.mediafire.com/file/gwhzdjxknctzlsq/KosongAxy.rar/file

 
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Omendonesia
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LiveGuyUSA
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FYI:  The latest version of Aximmetry supports now 8 billboards with the 8 billboard compound.   (still limited to 3 billboards max per camera)

 
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trypnoiz
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Any update on the limitation of 3 billboard per camera??? 

 
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Eifert@Aximmetry
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Hi Trypnoiz,

A maximum of 3 billboards per Unreal virtual camera is still present.
Can you describe your situation in detail, so we would better understand the need for more than 3 billboards. This will also help the implementation of such a feature in the future.

Warmest regards,

 
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trypnoiz
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Well i have a client who want to have 4 people on 4 different billboards in the same virtual camera. So for now im using 2 4k cameras to capture 2 couples. Because of covid they have to be separated 2 m so for me would be much much better to have 4 hd cameras on portrait mode using a single BM Quad hdmi instead of 2 4k cameras and the need of a second 4k capture card and the waste of pixels and performance this option has. Also having separated billboards give you better result and flexibility in therms of placement on the virtual scene. So i really appreciate this feature for the near future. The gig is for 15th feb maybe Im lucky😉Thank you anyway 

(its just  one more little billboard x camera)😇

 
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Sinemaya
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@Eifert


Since this is an active post pls help me out. Cos other posts are unattended :-(

I am in Aximmetry scene Cooked in Unreal  using HTC Vive Controller as my Cam Tracker

2 Base stations  

Everything is fine tuned as of studio - Billboards and all

I can Pan Tilt but when I wish travel Say I move the camera 3 meters but I get 50cm huge difference  How to match.? 



 
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TwentyStudios
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@Sinemaya: You’ve already been asked to post your question in a separate thread instead of hijacking other threads with your question. You won’t get answers faster and you’re annoying other users in this forum. There’s no such thing as an “active” and “unattended” post. They will eventually get to answering your question, but it can take a couple of days. 

To get you started on solving your issue, did you calibrate the Vive trackers to your camera and lens according to the instructions in the Aximmetry documentation?

 
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Sinemaya
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@TwentyStudios: Let's clarify something first! I have'nt got any response stating that I need to post in a seperate thread or somehow not noticed in my related posts. If I had so I would not bother any of you. I asked a simple question for such a strong community full of great people.

I believe you have all your rights to speak for yourself not for the community if you feel annoyed. Because I did not direct this question to you individually.

Stating that, nothing gives you the authority to address me "personally" on a public arena and humiliate me. I kindly remind you to behave yourself and act responsibly. Above all this is an insult to my personality. And against the EU Human Rights Declaration.

Now let's get to your answering paragraph. Thank you for your guidance. Pls never respond to my posts again. You are not welcome.

For the rest of the thread participants: Please accept my apologies if any of this annoyed you. Just in case.. I did not mean.

Regards.


 
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trypnoiz
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Any update on the upgrade to have one more billboard x camera? Thanks!

 
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Eifert@Aximmetry
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Hi Trypnoiz,

There is no new update.
We will consider it in future releases, but don't get your hopes up much. Such a new feature will take time.

Warmest regards,

 
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trypnoiz
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Got it! No problem I totally understand! I will try to dive into the virtual cam blueprints! Thank you anyway!

 
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giro007
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Hi, I just started for a while to learn Aximmetry, and the limitation of 3 Camera inputs is a Serious problem, and there is a bunch of people there trying to use this situation to sell the ((secret way)) to add more cameras to Aximmetry on social media groups and something should be done to stop these kinds of behavior for neu Aximmetry users.

 
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Eifert@Aximmetry
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Hi Giro007,

There are camera compounds that can handle up to 8 inputs. The limitation is within billboards (talents), that at once only 3 billboards can be rendered in the virtual world. And this limitation only applies to scenes rendered by Unreal camera compounds. In scenes rendered by Aximmetry (SE), you can have up to 8 billboards.

Relevant camera compounds for SE:
VirtualCam_A-B_Preview_8-Cam
VirtualCam_A-B-C_Preview_8-Cam
TrackedCam_Prev_8-Cam_3-Billboard

Relevant camera compounds for DE:
VirtualCam_Unreal_A-B_Preview_8-Cam
VirtualCam_Unreal_A-B-C_Preview_8-Cam
TrackedCam_Unreal_Prev_8-Cam_3-Billboard
MixedCam_Unreal_A-B_Preview_8+8-Cam

Rendering out more than 3 billboards per camera is very expensive hardware resource-wise.
If you are using Unreal, we suggest that you first put together your scene and add your billboards (up to 3 billboards) and check if you still have enough hardware resources to render more than 3 billboards.

Warmest regards,

 
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Mehdicrt
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Hello everyone.
I would like to thank @calonpintar for sharing his work.

For my case I really need 4billboards for a show (quiz) that have 4 people and each one on different position in scene.
I'm working with 3 billboard and I still have enough hardware resource to render more than 3 billboards which I really need for my case.
Also if @Calonpintar did it I think you could do it too.
Please i really need to do it first week in 2023.
Thanks for understanding.
Im using UE5

 
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Eifert@Aximmetry
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Hi Mehdicrt,

There won't be 4 or more billboard Unreal camera compound in early 2023.
If you want to use Calonpintar's Unreal Project, you can easily optimize it for 4 cameras just by deleting the other Input compounds (5-12) inside the camera compound:

Warmest regards,