preview before broadcast

 

Can I preview the result before broadcasting?

   huseen

 
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Ahmed@Aximmetry
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Hi Huseen,

Yes of course. You can see your output in the preview panel.

Here is a tutorial for that:

https://aximmetry.com/wiki/index.php?title=Getting_Started_-_01_-_Basics

 
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HuseenMorad
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How do I output the preview to a separate Monitor like this ?





 
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ahmed ahmed
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I think the closest screen to what you want is matrix view in camera panel

You need to create 2 outputs like this

Also I think you can create your own custom Multiview using aximmetry  tools, But I dont think you can do that with unreal projects because we have only one video output

These Video have more info about this topic I think

https://www.youtube.com/watch?v=uZsB4vNOKtY&list=PLUCy1LBtG-_smSgTmV3b_3nFYoAhOBJkp&index=5

https://www.youtube.com/watch?v=_sEwAmRNkhM&list=PLUCy1LBtG-_vYJqwBHgnnY6JW-N3cz98t&index=3


 
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HuseenMorad
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OK .. But How do I separate the preview Channel from the output ?

And how do I make the output of  Matrix On PREVIEW MONITOR OUTPUT 

 
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TwentyStudios
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The photo is from our studio. We use 4 computers (one per camera) each running a copy Aximmetry. The multi view you point to are done in our Tricaster, from the SDI output of each computer. You can’t really do this with an UE4 scene on a single computer, since it would be too resource intensive to render each of the camera angles in UE4 simultaneousl. You can connect other sources to a preview window, just not separately rendered camera angles from the UE4 scene.

 
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Ahmed@Aximmetry
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Hi Huseen,

I answered your question in your other post. Please avoid posting the same question multiple times. The community and the Aximmetry team will eventually answer. Thank you for your understanding :)

You can use Matrix mode, but it is not possible to have multiple angles of your scene rendered at the same time. That is simply impossible with the current hardware. In the photo you showed, Twenty Studios were using a multi-machine configuration assigning one camera input to each machine so that they can render various angles of their scene simultaneously. They were also using some sort of an SDI capture card (Tricaster in this case, thank you Twenty Studios for clarifying) that has a Matrix mode to show all the inputs simultaneously on one screen.

 
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HuseenMorad
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found a solution

Just connect the preview with video output

We choose the matrix for a screen that we set from the beginning

Thank you everyone





 
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don xu
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hi hussen,

please elaborate more about your solution 'Just connect the preview with video output' 

thanks a lot!

dom