Aximmetry use unreal project for AR has some problems

 

Aximmetry embedded with unreal ,we test the same project with Aximmetry broadcast DE version 8. 0.

AR with camera tracking. When the car move, there exist jaggy artifacts around it. 

Virtual studio with camera tracking .When the car move it looks nice.

What's the problem with it?

   Winton

 
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Zoltan@Aximmetry
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Hi Winton,

Could you sent us your AR scene, both the Unreal project and the xcomp please?  We need further investigation.
Please send them to support@aximmetry.com
Thank you.

 
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Winton
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Hi Zoltan,

  I have sent the project and xcomp to this email.Looking forward to your reply.

 
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Zoltan@Aximmetry
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Hi Winton,

We've found the problem.
Due to an incorrect setting TAA did not work on objects that were animated by physics.

Please download this package and install by double-clicking it.
https://mab.to/RVFWcxMFy 

It will do a fix in the Aximmetry_TrackedCam_AR folder in the Common libraries.
Please replace the one in your project with this fixed one and recook the project. This will fix your issue.

This fix also will be included in the next official release.

Thank you for reporting!