A project imported from Unreal 4
If the lighting is against the target, the shade is good
But if it is behind him, the shadow is moving away from the target
A project imported from Unreal 4
If the lighting is against the target, the shade is good
But if it is behind him, the shadow is moving away from the target
Hi Huseen,
You will never get precise alignment with the floor since the billboard technique (placing a rotating 2D plane into the 3D scene) is a cheating.
In order to resolve your issue I recommend using the AO feature of the billboard (fake shadow spot). With proper settings it can hide the gap between the feet and the shadow.
How would you have expected the shadows to be cast with the light behind the target?
This is how shadows work in real life as well. This is not a problem with Aximmetry and it’s not a problem with UE4 either.