Camera VR path in DE
Hi everybody,is there any documentation on how Camera VR path in TrackedCam_Unreal_Prev_3-Cam_3-Billboard works?https://www.facebook.com/photo/?fbid=10217600777563878&set=gm.357437308889370&__cft__[0]=AZXQOwz2RcnDAc1-78ZynsLmQdLV3le5rx1Pq8lK5y6h4175iN-y2WnHB80ibUev1X8NEMU0GZf0Cdqu83U2iHaVx4uNIggz0xHbIaLdTQC0mBUFacvgp9WQtmj5lrg4F00PRduel3jv3kKzZNJPsgyWaQtBAd6KwKCMlN6SIFNbgJg-FDR4CtztSZQU1onaLcs&__tn__=EH-R
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Zoltan@Aximmetry
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Hi Peter,
Camera VR paths can be used to combine the real tracked camera motion with additional virtual motions.
To get it work you have to turn on both Use Billboards and Allow Virtuals on the SCENE panel.
After that you can edit the VR paths exactly the same way you do with VirtualCam.
The only difference that in this case you do not define absolute positions, but relative ones to the tracked positon.
Guess you'd have solved this already, but for quick reference can see 07:00 at https://aximmetry.com/wiki/index.php?title=Getting_started_with_the_Unreal_Engine_based_DE_edition