Hi everyone,
I need help with this one. I'm trying to move a tree in my scene from aximmetry.
I did this:
- In UE Editor (last version up to date) i selected the desired item, opened the level blueprints and I connected the staticmeshactor (my tree) as a target of a SetWorldTransform. I connected the return value from the GetAximmetryTransformation node to NewTransform of the SetWorldTransform and also the Event Tick.
- I did all the proper stuff on the project settings, and cooked the content.
In Aximmetry, when I import my Uproject, i see the pin of the tree, but when I connect it to the World Tranfor pin of the SceneNode module, the trick doesn't work. If i select my preview1 as shown in the tutorial, i got the three axes on the preview but when i move them i see the transformation in the pin values, and nothing happens in the scene.
Can you help me?
I am also facing the same problem even after setting the mobility to movable. Is there a solution to this?