Has anyone played with the MixedCam_Unreal_A-B_Preview_3+3-Cam - compound and made any of the tracking cams to work with Htc Vive tracking so that Virtual Camera inside Unreal Cameras would also follow along without extra nodes? I'm using Aximmetry_VirtualCam_3-Cam inside Unreal, so is this correct?
Everything else is working like a charm (tracking etc.) but virtual camera in Unreal doesn't seem to move.
I read on the guide that MixedCam required both blueprints Virtual and Trackedcam in the scene.