I Just shifted to the updated Aximmetry and was eager to test some simple basic scene... but as soon as I assembled my usual billboard talent & 3D environment scene, I get this un-familiar ghosting in the layering of my scene. Is this an update bug or is there some new thing I overlooked?
Hi,
It's caused by the Light Wrap function when incorrect mask is provided. Have you also connected the B Mask pin coming out from the Unreal node?
Alternatively you can simply switch off LIGHT WRAP on the BILLBOARDS panel.