Translucent objects (glass to be specific) are acting as Alpha Holdout (mask) unintentionally in AR mode.

Translucent objects (glass to be specific) are acting as Alpha Holdout (mask) unintentionally in AR mode.Hi
We are using Aximmetry with Unreal to extend our set. So our whole project is set up as AR.
In that, we have some glass/translucent AR elements. For some reason, they are revealing the camera input feed instead of acting like translucent objects.

In the given image, you can see a curved rectangular hole in our scene, which is just glass, acting like a holdout mask.
Please help us fix this problem; a detailed guide on using translucent materials in the AR workflow would also be helpful in the future.

Thanks

   ralipta

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