Hi
We are using Aximmetry with Unreal to extend our set. So our whole project is set up as AR.
In that, we have some glass/translucent AR elements. For some reason, they are revealing the camera input feed instead of acting like translucent objects.
In the given image, you can see a curved rectangular hole in our scene, which is just glass, acting like a holdout mask.
Please help us fix this problem; a detailed guide on using translucent materials in the AR workflow would also be helpful in the future.
Thanks