Hi Guys.
I'm working with a ParticleSystm and a SpriteParticle (8 frame loop).
In the ParticleSource the lifespan for the particles is set to 20 seconds.
When applying ParticleVelocity and editing the VelocityCurve, that velocity is applied over the lifespan of each particle, as expected.
But when using a MappedVelocity the VelocityMap seems to be evaluated every second, rather than over the lifespan.
Is there any thing I can do to have the VelocityMap evaluated over the lifespan of each particle?
Cheers & all the best.
Eric.