Hello,
I am currently using Aximmetry 2025.3.0.
I created a level asset using 3DGS and am using it in my project. However, I am encountering an issue with the billboard rendering order.
The billboard is always rendered in front of the objects scanned with 3DGS, even when it should be occluded by those scanned objects. In other words, the billboard should be hidden behind the 3DGS-scanned objects when appropriate, but this is not working correctly.
Here is a video link showing the issue for reference.
Anyone please help me.


Hello ecomice,
The easiest solution is to turn off Allow Virtuals https://aximmetry.com/learn/virtual-production-workflow/green-screen-production/tracked-camera-workflow/scene-control-panel/#allow-virtuals.

This way Aximmetry will render the billboard, and it will be occluded by parts of the GS that are in front of it.
In your example you can see that the bottom of the billboard is occluded by the ground:
With Allow Virtuals on and general UE assets you should enable Custom Depth Pass as detailed here: https://aximmetry.com/learn/virtual-production-workflow/green-screen-production/unreal-scene-setup-green-scre#objects-in-front-of-the-billboard.
However this option may not be available with GS assets.
Best Regards,
Patrik