I would like to control a character using a keyboard or a gamepad with the Third Person Template in Aximmetry.
I have done some research on my own (including using Gemini), but I still haven't been able to get it to work properly. I suspect there might be a specific way to route the inputs from Aximmetry to Unreal Engine, but I am currently stuck.
Could someone please explain the workflow or share a screenshot of the correct node setup (both in Aximmetry Flow and Unreal Blueprints) to achieve this?
Any help would be greatly appreciated. Thank you in advance!
Aximmetry version: Composer 2025.2.0 Studio DE
Unreal Engine version:Unreal Editor 2025.2.0 Aximmetry