We are experiencing a severe performance issue in Aximmetry when connecting the Aximmetry Eye app.
Current setup:
GPU: NVIDIA GeForce RTX 5070 Ti
Main use: virtual production / camera tracking
Unreal Engine integrated with Aximmetry
Tracking through the Eye app
Problem:
As soon as the Eye app connects to Aximmetry, system resource usage immediately spikes and the PC goes close to 100% utilization. The system becomes unstable, FPS drops heavily, the viewport starts lagging, and camera tracking is no longer smooth.
In addition, the audio output sent from the project through NDI starts sounding robotic, distorted, and choppy, as if the system is overloaded or losing real-time synchronization.
Observations:
The issue happens specifically when Eye is connected/activated.
Without Eye connected, the project runs normally.
The excessive load appears to affect both CPU and GPU.
We are using a modern and powerful GPU (RTX 5070 Ti), so it does not seem to be a hardware limitation.
The behavior becomes more noticeable in complex Unreal/Aximmetry scenes.
The NDI audio degradation only occurs when Eye is connected and the system enters high load conditions.
Questions for the community:
Has anyone experienced similar issues with Aximmetry Eye?
Is there any known incompatibility with NVIDIA RTX 50-series GPUs?
Are there recommended settings to reduce resource usage when using Eye?
Would lowering tracking parameters, resolution, or update frequency help?
Could this be related to recent NVIDIA drivers or a specific Aximmetry version?
Could the robotic NDI audio indicate a specific CPU, GPU, or network bottleneck?
Any technical suggestions or similar experiences would be greatly appreciated.