Hi all,
it seems that all my virtual screens broke (classical ghosting effect for medias) after updating from 2025.2.0 to 2025.3.0
Any idea what could have caused it?
Regards
Hi,
I don’t think anyone has reported this behavior with the Virtual Screen in version 2025.3.0.Also, a video or at least a screenshot would help a lot in determining the source of the issue.
Warmest regards,
Hello, thanks for answering. So, it seems that changing the AA method then going back to FXAA fixed it... which I find weird... we will do some more tests, and will keep you up to date. Regards
Hi again,
so, i have no idea what happened but the issue is still here. To me, it might not be related to AA, as we only have the issue with SDI inputs, and no issue with media file input... Here is a recording of the issue https://fromsmash.com/CaucS8yH6~-ct
Regards
Hi,
This is quite strange, as there are six vertical virtual video screens in your scene and none of them seem to have any ghosting issues. Are you sure the same method is being used for all of the virtual screens?
You should use the Aximmetry Virtual Screen Asset if you want to ensure minimal setup and avoid ghosting. You can read more about it here: https://aximmetry.com/learn/virtual-production-workflow/obtaining-graphics-and-virtual-assets/creating-content-in-ax-scene-editor/advanced-information-and-features/virtual-screens-in-unreal-from-aximmetry/#aximmetry-virtual-screen-asset
Warmest regards,
Hi Eifert,
funily, those vertical screens with no issues are the "custom handmade" by myself ones. And the others, ghosting ones, are aximmetry virtual screens. If i delete and recreate them, no issues, but they broke when we upgrade to latest version. Was wondering if you knew why
Hi,
So, do they work correctly now when you add them fresh?
If that is the case, then I assume the ones that were already part of the scene were either not updated or not updated properly. This can happen for various reasons, especially since those Aximmetry Virtual Screens underwent many changes between the two versions.
Warmest regards,
edit : broken on virtualscreen bp (from aximmetry) and on mediaplates (unreal vanilla)