Problem with showing an AR Box in a Greenscreen with Tracked Camera

Hello,

I have a problem that's driving me almost to despair.

I have a green screen room with two PTZ cameras (Panasonic AW 150) with tracking signals.

The goal is to create a room with a counter in front of a wall. So I built a real counter and draped a green molton fabric over it.

My problem is that I can't align the edge of the counter precisely with the bottom of the camera image.

Therefore, I wanted to convert the counter into an AR element that would then be positioned in front of the camera image and cover the existing counter.

I've read all the available tutorials several times, but I can't get the counter to appear in front of the camera image and cover it.

I added the tag "AximmetryAR" to the counter actor, but when you open the project, the counter isn't displayed at all – it is, however, without this tag.

I'm also unsure which connections I need to make in Aximmetry, because when I connect AR Out with AR Rendered, the entire image disappears and only the counter is displayed.

I also need this process for a bar chart behind which a speaker is supposed to move.

I am using Aximmetry version 2025.3.0 with Unreal Editor 5.6.1 und der Broadcast Version.

And i Use the TrackedCam+AR_Unreal_3-Cam

Maybe you can help me.

kind regards

Andreas

in this Link there is the compressed Projekt (Ue + Axi)

https://nx13234.your-storageshare.de/s/ZmbZaNX2wcHdLeQ

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