more the 2 points camera movments

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is it possible to create a camera movement of more than 2 points?

   jozee1

 
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Aximmetry
10/14/2020 7:13:34 PM
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Hi jozee1,
You can use Aximmetry's Sequencer node to setup any arbitrary camera motion.

Please consult this on camera animations in general:
https://youtu.be/mF1W917vQXA?t=2174 

In the case of Unreal, you have to connect it in this way:


 
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jozee1
10/19/2020 2:08:27 PM
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Hi,

Can i also use it in UE compounds?

 
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Aximmetry
10/22/2020 9:12:07 AM
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Hi Jozee,
The screenshot I've sent shows how to connect the Sequencer in the case of an Unreal scene.

 
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mleobet
1/30/2021 7:07:30 PM
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but when I do that, I lose the configuration that I put in the 3 cameras. I'll explain my question better. I need an "intro" camera animation and then I start using the basic camera cuts from A to B together, as I do this, I already looked here, this print above was the most helpful, but I miss the rest of the positions that I have already configured.

 
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Zoltan@Aximmetry
2/6/2021 10:43:03 AM
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Hi,

You can use a series of If modules to switch between the sequenced and A-B positions like this:

You can use the Logical value for switch, e.g. you can put it on a control board.

 
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Unlock
5/3/2021 1:53:16 PM
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Hi, i found this very helpfuoul for that i want to do. But when i do the camera sequence i lost the look at camera of the bilboard. Is there any way to do that with the look at camera?

 
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Zoltan@Aximmetry
5/7/2021 11:22:20 AM
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Hi,

Yes, but it needs the opening up of the VirtualCam compound.

So first unlink it.

Find this part of the graph:

The outputs of these Switch modules are the Cam Transform, Zoom Factor, and Focus Distance.
This is where you have to insert the structure I described above.

PLEASE NOTE that in this case you do not need the FOV Calculator, because this part of the graph works with the Zoom Factor yet.