is it possible to create a camera movement of more than 2 points?
is it possible to create a camera movement of more than 2 points?
Hi Jozee,
The screenshot I've sent shows how to connect the Sequencer in the case of an Unreal scene.
but when I do that, I lose the configuration that I put in the 3 cameras. I'll explain my question better. I need an "intro" camera animation and then I start using the basic camera cuts from A to B together, as I do this, I already looked here, this print above was the most helpful, but I miss the rest of the positions that I have already configured.
Hi,
You can use a series of If modules to switch between the sequenced and A-B positions like this:
You can use the Logical value for switch, e.g. you can put it on a control board.
Hi, i found this very helpfuoul for that i want to do. But when i do the camera sequence i lost the look at camera of the bilboard. Is there any way to do that with the look at camera?
Hi,
Yes, but it needs the opening up of the VirtualCam compound.
So first unlink it.
Find this part of the graph:
The outputs of these Switch modules are the Cam Transform, Zoom Factor, and Focus Distance.
This is where you have to insert the structure I described above.
PLEASE NOTE that in this case you do not need the FOV Calculator, because this part of the graph works with the Zoom Factor yet.
Hi jozee1,
You can use Aximmetry's Sequencer node to setup any arbitrary camera motion.
Please consult this on camera animations in general:
https://youtu.be/mF1W917vQXA?t=2174
In the case of Unreal, you have to connect it in this way: