Possible for VirtualCam Billboard but with Tracked Camera?

 

Hi,

I'm fairly new to Aximmetry and Unreal Engine.
I'm currently doing a project where i need a tracked camera to move around while having prerecorded greenscreen videos in my billboard with the look at camera function. I'm also intending to key the greenscreen videos with Aximmetry Keyer.

I tried using both TrackedCam & VirtualCam comp but 

- TrackedCam would have their video overlay onto the screen when facing the billboard

- VirtualCam has the result I want for the billboard and video but it doesn't have the TrackedCam option in the input

Is there a way to go about with this where I want a VirtualCam billboard setup but with a tracked camera?
In addition, is it possible to have more than 3 inputs in the node?

Any help is appreciated!

   DerronDez

 
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Hi,

Currently there is no dedicated control board for that mixed usage.
However you can use TrackedCam_xxxxx_3-Cam itself that way. You can combine real and virtual camera motions by enabling the Allow Virtuals option on the SCENE panel. It is described in the last section of
https://aximmetry.com/learn/tutorials/for-studio-operators/setting-up-virtual-sets-with-tracked-cameras/ 
Now if you do not map any tracking device to a camera then its "real" position will be zero, thus you can do pure virtual movements with it.
The result is very similar to the one you achieve with VirtualCam.

It's in our backlog to do a more-than-3-camera compound, but currently it's not available unfortunately.

Since this post was originally written, both mixed camera compounds and camera compounds with 8 cameras have been added.