Camera problem with moving object

Hi there. I wanted to have my camera following a car inside my scene. I've put the aximmetry camera inside unreal engine under the animation of the car and its working inside aximmetry. The problem is, that now i dont have the ability to position a camera somewhere else in the scene (for example a static view from the side of the road were the car is passing by. The camera is now always following the car and its animation. Maybe there is a simple solution?

Best Regards

   LostAiming

Comments

Eifert@Aximmetry
  -  

Hi,

You can dynamically attach and detach the camera to your object (for example, a car).
One method is to use the Level Blueprint, with the nodes as in the image below.:

Alternatively, if you are working with a Level Sequence, you can use specific sequence keys to attach or detach actors. This allows you to accomplish the same result without blueprints.

Warmest regards,