Hi :) I am about to test the implementation of video footage as 3D assets in AR. I use Unreal for rendering my background and Aximmetry for the AR elements.
I‘d like to use video assets I generated with Beeble AI. It gives me diffuse, alpha, normal, depth, etc. of, for example, a portrait video loop of a soccer player.
I can not find out how to setup a shader in Aximmetry that works with diffuse and alpha (so it creates a mask for the footage) and also extrudes the footage with help of the depth or normal map.
My goal is that the footage does not look flat and I can hover around some degrees.
Can you help me out?
Thanks, best, Jan