Beeble AI for Aximmetry Renderer

Hi :) I am about to test the implementation of video footage as 3D assets in AR. I use Unreal for rendering my background and Aximmetry for the AR elements.

I‘d like to use video assets I generated with Beeble AI. It gives me diffuse, alpha, normal, depth, etc. of, for example, a portrait video loop of a soccer player. 

I can not find out how to setup a shader  in Aximmetry that works with diffuse and alpha (so it creates a mask for the footage) and also extrudes the footage with help of the depth or normal map. 

My goal is that the footage does not look flat and I can hover around some degrees.

Can you help me out?

Thanks, best, Jan

   chinzillafilms

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