I’m running into an issue when using Billboard in Unreal Engine.
When Billboard is enabled, I’m unable to record the engine output without the talent included. The only time I can successfully record just the engine output is when Billboard is not used.
Is there a way to record the Unreal Engine output while still using Billboard but without capturing the talent?
Thanks!
Hi,
Yes, you can achieve this by turning off the Allow Virtuals parameter (of the Scene panel in tracked cameras) and disabling Render to Depth in the Billboard panel. This places the billboard onto the Unreal graphics within Aximmetry.

As a result, the video output from the Out pin of the Unreal module will not include the talent:
More about the Allow Virtuals parameter in virtual camera compounds:
https://aximmetry.com/learn/virtual-production-workflow/green-screen-production/tracked-camera-workflow/scene-control-panel/#allow-virtuals
More details on Allow Virtuals in tracked camera compounds:
https://aximmetry.com/learn/virtual-production-workflow/green-screen-production/virtual-camera-workflow/setting-up-billboards-in-virtual-camera-compounds/#billboards-in-virtual-camera-compounds-with-aximmetry-de-unreal-engine-rendered
Information about Render to Depth in the Billboard panel:
https://aximmetry.com/learn/virtual-production-workflow/green-screen-production/virtual-camera-workflow/setting-up-billboards-in-virtual-camera-compounds/#render-to-depth
Warmest regards,