Hi!
I’m working on a project that includes various pre-downloaded screen assets (TVs, iPhones, LED walls, etc.) that all need to function as different virtual screens. For each of these screens, I’d like to use the new Virtual Screen feature to achieve the best possible visual quality.
However, the Virtual Screen Blueprint always uses material slot index 0, and on many of my meshes this isn’t the correct slot. Is there any way to duplicate the Virtual Screen Blueprint and change the material index inside it (one copy for one different material index)? My attempts to duplicate and modify it have all failed so far.
Thank you!
Best,
Jan