I have a project from Unreal 4 , how do I add depth of field
I have a project from Unreal 4 , how do I add depth of field
Hi JazemNo,
In the case of tracked cameras, you could switch to Manual Lens in the Inputs:
However, this will also overwrite your tracked Zoom values.
If you only want to overwrite the Focus values and keep the tracked Zoom values. Then you could use a Set Collection Scalar module with the Cam Focus Key pin to overwrite the Focus:
VR Paths in the tracked camera don't overwrite the Input's Focus and the Zoom:
If you want to use VR Paths with focus or zoom in Tracked cameras, I can show you have to edit the Camera compound to add such functionality.
Warmest regards,
Hi,
First, you open the camera compound for editing by right-clicking on it:
Then enter it by double-clicking on it.
Do the same inside for the Input(s) you want to use:
Inside the Input compound, connect the VCam_A-B_8_Core compound's Focus Distance pin to the right side Focus pin:
You could make it optional with an If Scalar module if you want to switch between tracked focus and VR Path's focus:
Also, do not use the In-Place Modifications option on the camera compound that is located inside Aximmetry's library!
If you do, Aximmetry will overwrite your saved compound the next time you install or update Aximmetry: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/scripting-in-aximmetry/flow-editor/compound/#working-with-compounds-from-aximmetry-library
Warmest regards,
Hi! In Unreal, you should set the f-stop (aperture) of the Aximmetry Camera to a low value, like 1,2. In Aximmetry, you can adjust the focus with pressing Alt + Space + Left Mouse and moving the mouse. Another question: Where did you buy the unreal level you are using? It looks good :)