Is there a way to add the AR features of “Green+AR camera” to the “Tracked Camera” in “Green camera (virtual + tracked, 1–3 billboards)”? In Aximmetry’s “MixedCam_Unreal_3+3-cam.xcomp,” there’s an “AROverlay” input, right? However, there is no AR output in Unreal’s Cookdata.
Hi,
Currently, there is no +AR version of the mixed camera compounds available in Aximmetry. However, are you certain you need this functionality? Aside from Window Mask Mode, there are not many use cases for the +AR version. You can find more information about Window Mask Mode here: https://aximmetry.com/learn/virtual-production-workflow/green-screen-production/tracked-camera-workflow/studio-control-panel/#mask-modes
If you do require this feature, and the AR component must be rendered by Unreal Engine, you could render the AR part on a separate machine using the AR Unreal camera compound and Aximmetry AR Camera in Unreal. Currently, the only available documentation on setting this up is for LED Wall projects: https://aximmetry.com/learn/virtual-production-workflow/led-wall-production/combine-different-productions-in-separate-machines/
If you need further assistance on how to set it up, I would be happy to help.
Warmest regards,