Goal:
• Beam in front (Z < 0) → visible, cuts through talent body
• Beam behind (Z > 0) → hidden by silhouette
Current settings:
• Aximmetry Billboard: Use Billboards = ON, Allow Virtuals = ON, Depth Output = ON
• Unreal: Live Link receives camera + billboard transform + video texture
• Beams: Spot Light + Volumetric Scattering Intensity > 0
• Exponential Height Fog enabled globally
What is the correct Aximmetry → Unreal Live Sync workflow to enable real-time depth occlusion for volumetric lights without any post-process or custom depth?
Is there a specific Billboard setting, Unreal Light property, or Live Sync flag I’m missing?
Thanks