How to make volumetric beam rays correctly interact with talent depth using ONLY Live Sync

Goal:

•  Beam in front (Z < 0) → visible, cuts through talent body

•  Beam behind (Z > 0) → hidden by silhouette

Current settings:

•  Aximmetry Billboard: Use Billboards = ON, Allow Virtuals = ON, Depth Output = ON

•  Unreal: Live Link receives camera + billboard transform + video texture

•  Beams: Spot Light + Volumetric Scattering Intensity > 0

•  Exponential Height Fog enabled globally

What is the correct Aximmetry → Unreal Live Sync workflow to enable real-time depth occlusion for volumetric lights without any post-process or custom depth?

Is there a specific Billboard setting, Unreal Light property, or Live Sync flag I’m missing?

Thanks

   ericdozi

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