Using XBox 360 Controllers with multi-engine LED Wall Configuration

Hi Team, 

We are currently experimenting with using a game controller to move objects in an unreal scene, which is to be displayed on an LED wall that is rendered by multiple engines, 2 for LED wall panels, and 1 for XR. 

I have attached a video illustrating the problem. It seems that the controller works just fine on the master engine, however, the inputs do not transfer to the LED engines. 

https://drive.google.com/file/d/1i5_LJ-BQUB8tkszMD8JSa-uEN6wLbciv/view?usp=sharing

Is there a way to forward the commands to the remote engines? 

Thanks,

Terence

   NYP-SDM-CMTSL

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