When we press different cameras, when we press on/off buttons, the state updates inside the Aximmetry plugin in Streamdeck.
For this to happen, I guess Aximmetry sends data to the plugin in Streamdeck.
Is "Assign Game" bidirectional?
If yes, which other of the communication protocols are bidirectional?
What type of signal does Aximmetry send to the Aximmetry Stream Deck plugin?
For example, OSC is not (without setting it up manually for every button)
Thank you in advance.
Hi,
Yes, the Streamdeck Aximmetry plugin offers more functionality than standard bindings, as it supports bidirectional messaging.
In other cases, the “Assign” options are not bidirectional because we cannot anticipate which devices will be used, and there are no established standards for bidirectional communication for those protocols (e.g., OSC) or systems.
To achieve bidirectional communication probably best and most reliable to use HTTP commands, for example, using ComposerGetPinValueAction: https://aximmetry.com/learn/virtual-production-workflow/setting-up-inputs-outputs-for-virtual-production/external-controllers/external-control-of-aximmetry-via-http/#composersetpinvalueaction
Additionally, there is a complete web server solution that might fit your needs; however, note that it does not yet fully support bidirectional communication: https://aximmetry.com/learn/virtual-production-workflow/setting-up-inputs-outputs-for-virtual-production/external-controllers/using-web-server-to-remote-control-aximmetry-from-a-web-browser/
If you can share more details about what you would like to achieve, I can probably provide more extensive suggestions.
Warmest regards,