Switch Tracked Cameras on one workstation

Hi :)

For redundancy reasons we try out a workflow, in which we cut 3 tracked camera inside of of one Aximmetry project with the 3-tracked-camera compound (and we do the same at a second workstations = redundancy. If one engine fails, we have another doing the same). 

As expected, it works like a charm. BUT, when we switch from one camera to another, there is some kind of glitch visible. The camera input cuts clean to another camera input, but Unreal renders a frame between the positions. Is this a known phenomenon? How do we get a clean cut from one camera to another?

Thank you, best, Jan



   chinzillafilms

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