Controlling camera in an Unreal Sequence.

I am wondering how I can pass the camera control from Aximmetry to Unreal Engine during a sequence (Unreal Engine sequence not from Aximmetry sequencer).

A bit of context. I stream to Twitch and I have set up a dev account on Twitch so that I can trigger events for example someone raids my channel I can trigger an animation sequence. Currently when someone raids I have a macro set up that plays the sequence (triggered via blueprints to Aximmetry) then plays the camera path from Aximmetry camera sequencer.

My issue is that I need this to happen automatically. As such I want to remove the Aximmetry camera sequencer path and animate the camera inside of the Unreal Engine animation sequence. (You can animate the camera inside of Unreal engine in a sequence but if you use the Aximmetry camera it will ignore the movements asked of it by Unreal Engine) 

One thought is that I could parent the Aximmetry camera to a cube then animate the cube however I would need to have a way to attach the cam to the cube before the sequence and then detach after as if it was always parented it would break my free cam control (I use a joystick from a flight sim to control the free cam)

Or is there a way to have a non Aximmetry camera in the scene that I can just animate for the sequences? 
   lvlxpoker

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