How do I connect the rest of the Texture pins to the virtual cam unreal 8 cam?

There are only three units, how do I add the rest of the cameras?How do I connect the rest of the Texture pins to the virtual cam unreal 8 cam?

   huseen

Comments

Eifert@Aximmetry
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Hi Huseen,

Unreal virtual cameras support a maximum of three concurrently visible billboards, which is why you cannot connect more.

But then, you rightly ask why there are eight possible billboards if only three billboards can be connected. This is because you can control which camera sees which billboards using the VISIBILITY panel. For example, you can set CAM 1 to see Billboards 1, 2, and 3, while CAM 2 sees Billboards 4, 5, and 6.
You can find more information about the VISIBILITY panel here: https://aximmetry.com/learn/virtual-production-workflow/green-screen-production/virtual-camera-workflow/setting-up-billboards-in-virtual-camera-compounds/#billboard-visibility-in-different-cameras 

You correctly connected the output pins of the camera compound to the Unreal module, however, you incorrectly connected the B Mask input pin to the Out of the Unreal module, when it needs to be connected to the B Mask pin of the Unreal module.

Warmest regards,