Camera Path

I don't have enough paths on cameras from 1 to 16, how else can I add them to 25?

Camera Path

   anzaaximm

Comments

Eifert@Aximmetry
  -  

Hi,

There are a couple of ways to achieve this.

The best approach is likely to use the SEQ option. This method gives you full control over the camera paths without needing to open the camera compound. First, switch to the SEQ path:
Camera Path

Next, connect the [Common_Studio]:Compounds\Tools\Camera_Paths.xcomp compound to the Seq... pins, as shown below:

You will then see another 'Cameras' control board for the Camera_Paths compound, allowing you to set up 16 additional paths:
Camera Path
Effectively, this gives you 16 new camera paths inside the SEQ path.


If you need more paths than 32, you can add switch modules between Camera_Paths compounds before the Seq pins or edit the Camera_Paths compound itself to increase the number of paths.

Warmest regards,

anzaaximm
  -  
I don't have Camera_Paths on this path
Eifert@Aximmetry
  -  
Hi,

It appears you are using a version of Aximmetry earlier than 2023.3.0. In those older versions, the Tools and Camera folders did not exist yet. The Camera_Paths compound was instead located at: [Common_Studio]:Compounds/VirtualCam/VirtualCam_A-B.xcomp

Warmest regards,
anzaaximm
  -  

I have version 2023.2.2 and there is no VirtualCam_A-B.xcomp there either

Eifert@Aximmetry
  -  

Hi,

It appears the compound is missing in that version for some reason. However, you can still copy it from other compounds where it is used.

To do this, open the [Tutorials]:Materials\Materials - 03 - Photorealistic - PBR and Standard.xcomp compound file, then locate the VirtualCam_A-B compound: 

You can copy this VirtualCam_A-B compound and paste it into your own project compound.

Warmest regards,