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Im asking because I'm attempting to v test megalights on an led wall.
I used a blank aximmetry scene in unreal for aximmetry 2025.2.0.
I enabled megalights, support hardware raytracing, and also ray traced shadows in the project settings.
After that I added some static meshes and a number of point lights and rect lights and cooked the project.
Even though I could launch it in aximmetry and get the scene up on the led wall, I got the following message at the corner of the screen:
MegaLighta is enabled, but has no ray tracing data and won't operate correctly. -Multiple views are not supported.
May i know what the message means? My Led wall is rendered by 2 remote renderers. As led volumes normally would be.
Does this mean megalights won't work in aximmetry if used on remotely rendered led walls?