I have a project that runs at 60fps in default unreal, when I open it in the aximmetry unreal editor, i barely hit 10 fps, why?
RobinMkrtchyan
Comments
JohanF
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Likely because you don’t understand editor versus runtime performance. When you have the scene running in the editor, it only renders at the resolution of the viewport and if the frame rate starts to drop, Unreal will lower the rendering resolution dynamically via ScreenPercentsge. When you open the scene in Aximmetry, it will run at the resolution you have set in Aximmetry. Note That you can render at a higher resolution than your output resolution. This isn’t an Aximmetry issue, it’s just the resolution is probably the biggest performance factor. That being said, there is also a performance overhead for the keyer, color correction, billboard rendering and sending video to and from your capture card. Again, this is just the nature of how the technology works, it’s not a performance issue with Aximmetry. What GPU and CPU are you using?
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Likely because you don’t understand editor versus runtime performance. When you have the scene running in the editor, it only renders at the resolution of the viewport and if the frame rate starts to drop, Unreal will lower the rendering resolution dynamically via ScreenPercentsge. When you open the scene in Aximmetry, it will run at the resolution you have set in Aximmetry. Note That you can render at a higher resolution than your output resolution. This isn’t an Aximmetry issue, it’s just the resolution is probably the biggest performance factor. That being said, there is also a performance overhead for the keyer, color correction, billboard rendering and sending video to and from your capture card. Again, this is just the nature of how the technology works, it’s not a performance issue with Aximmetry. What GPU and CPU are you using?