Sequence Editor CRASH Fatal Error

Hi everyone!


  Today I was tying to create a simple change of position for a simple cilinder with the sequence node. I already done this before in a lot of projects and it always work. This time seems I'm missing something. 


In UE I create a Set World Transform node and attached it to a Get Aximmetry Transform. In aximmetry I create a Scene Node, linked from World Transform to the .log project. Then I create a Sequence Node and linked his Wordl Transform to the Add Transform of the Scene Node. Last thing I create a Sequence Node and linked his Track to Seq Position of the Sequence Node. When I double click on Sequence Node or when I click Edit Sequence Aximmetry crash and pop out a fatal error message. 

Aximmetry generated a .dmp file, but this is way beyond my knowledge. 

I'll leave here the code I HOPE contains the error or at least some usefull information

using System;

using Aximmetry.Composer.Properties;

using Aximmetry.Composer.SequenceEditor;

using Aximmetry.Model.Modules.Base;

using Aximmetry.Model.Modules.PinTypes;

using Aximmetry.Model.Modules.PropertyEditing;


namespace Aximmetry.Composer.PropertyEditing;


public class SequencePinPropertyWrapper : ExternalEditedPropertyWrapper

{

public override string ButtonText => Resources.SequencePinPropertyEditor_EditSequence;


public override bool Enabled => base.Pin0.ExposionNonLockedTail != null;


public static bool HandlesPin(InputPin pin)

{

Type type = pin.Value.GetType();

return type == typeof(PinSequenceValue);

}


public SequencePinPropertyWrapper(object[] targets, InputPin pin)

: base(targets, pin)

{

}


public override void ExecuteEditor()

{

SequenceEditorControl.Instance.EditSequencePin(base.Pin0.ExposionNonLockedTail);

}


protected override bool IsCompatiblePin(InputPin pin0, InputPin pin)

{

return false;

}

}


Thanks to anyone could help me!
   Vizmo_Titan

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