I'm currently experiencing an issue when importing an Unreal Engine level into Aximmetry using the Cooked mode. While everything works fine and all textures appear correctly in Live Sync mode, the textures are missing or not linked properly when I switch to Cooked mode.
I've followed the standard cooking process in Unreal Engine and ensured that all assets are packaged correctly. However, once the level is loaded in Aximmetry (Cooked mode), the meshes appear without their textures or materials.
Could you please advise why this might be happening in Cooked mode, and if there are any additional steps or settings I should check either during the cooking process or
Any help would be greatly appreciated.
Thank you in advance for your sup