DirectX12 SM6 UE Editor Cooking Issue

Good morning,

 I've recentely updated to UE Editor and Aximmetry 2025 and I'm trying to cook an UE Editor project made with an older UE Editor version.

Everything seems work but, when I try to cook the project for aximmetry, I have this message:

Multiple Shader Formats are enabled. This can significantly increase cook times.


To fix this, update the D3D12, D3D11 and Vulkan Targeted Shader Formats in

Project Settings / Platforms / Windows.


Make sure one supported Shader Format is enabled and all others are disabled.

Supported Shader Formats: D3D12 SM6 (recommended), D3D12 SM5, D3D11 SM5.


In Project Settings I've already tried everything I could imagine. I enabled SM6 for D3D12, SM5 for D3D11. Nothing changed. I tried to change Default RHI to DirectX12, nothing. Tried DirectX 11, nothing. I tried to disable Ray Tracing in Editor - Rendering. Nothing. 

PC Specs: Windows 10, Nvidia GPU dirvers are updated, Processor AMD Ryzen 3970x 32core, 128 GB RAM.

I spent 2 hours looking around in forums/google/tutorials...I really don't know what else to do.

Can anyone help me?

Thank you very much

   Vizmo_Titan

Comments

avefenix
  -  

A few days ago I had the same problem as you. I solved it by disabling SM5 and Vulkan backups. In my case, I only left SM6. When you're in Project Settings, I updated the project to , and everything works now. Sorry for my English, but I'm not fluent. I only speak Spanish.