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In the Common / Textures folder you can find a few textures for wood, metal, rock etc, and a also a few corresponding normal maps.
You can use these with any shader: in the simplest case use Norm.xshad and set its Color Map, Normal Map to these textures.
To do metal you can use Norm_Refl.xshad where you also can specify an environment map for reflection. See https://youtu.be/leqVJhmy_zQ?t=646
To do glass you also need to set you material to transparent. On this please see https://youtu.be/ORANezf5Q9o?t=1121