I'm working on a virtual production short scene using Aximmetry and UE5. In my setup, I need to switch between three different Unreal Engine environments (a snowy landscape, a mountain path, and a schoolyard), all as part of a single continuous scene. There's no camera cut or transition effect. The character just keeps walking, and the environment changes as if it's all one world.
Ps: Using Aximmetry 2025 2.0 BETA broadcast with dual machine setup and I started learning Aximmetry a week ago.
By the way, I saw that with 2.0 BETA, cooking is no needed anymore. At one environment in my scene the actor will be looking like walking on the road and I'm planning to switch to the next environment just before a car is about to hit him. "No cooking needed" means I can do that, right?